Amy Pearson DPS Blog


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Introduction to DPS
Week 1
Week 2

UAL Live Briefs
Global Campus Studio (GCS)
Isobel Stenhouse
Purr Point Productions
Blink Industries
Museum of Brands
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Trips, Visits and Talks
ILM Visit
ILM paint and rota talk
CSM Visit
Into Games
Unity Brighton trip
Graduate Futures Day
Larian Studios Talk

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Other Activities
Creative Shift x Ladbible
FMP Assistant – Heartbreak the Game Show
Adobe Certification
Life Drawing with Lee Townsend
Student Ambassador Work
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Resources:

CV

Recently Added Posts
  • Life Drawing with Lee Townsend (18/04/26)

    The life drawing session gave me a chance to practice anatomy and a variety of dynamic poses. The life drawing became harder depending on where we were sitting as it changed the perspective and angle, for example sitting on the floor would cause the figure’s perspective to become more exaggerated compared to on the bench.…

  • Museum of Brands

    To start the brief we had 4 workshops at the museum spread over 2 days. ✦ To view the contents, please click on the name of the workshop. Day 1 (14/04/26) Day 2 (15/04/26) These workshops were beneficial as they made me actively think about the world around us and helped to give me the…

  • Student Ambassador Work

    At the start of the year I applied to be an outreach Ambassador at UAL. This helped me to gain experience talking in front of groups of students about my work. I created a presentation showcasing my journey to and through UAL, starting with my time in UAL insights in sixth form, up to my…

  • Blink Industries

    For this brief we were tasked with creating an animated rendition of the Blink Industries logo based around their upcoming game Nippets. I was relieved that it would be a group project as I am not an animator but was also excited to try it out. I teamed up with Daisy and Pelin, who are…

  • Creative Shift x V3 x LadBible 15/1/26-19/3/26

    Week 1 During this first session we were sorted into our teams and worked together in the ice breaking activity to use the provided materials (pasta, string, tape) to keep the marshmallow off the table. Ultimately our structure fell apart as it wasn’t secure enough. While we only had 5-10 minutes we should have checked…

  • Graduate futures day (5/12/25)

    I booked a one to one portfolio review with Leonardo Scazzocchio, a 3D games artist. While my discipline is in 2D I figured he would still be able to provide me with valuable feedback. Before the meeting I planned a list of questions to ask him, relating to how he entered the industry and what…

  • Larian Studios talk 9/12/25

    The talk by Larian Studios was very interesting as they spoke about the whole process they go through when developing a game. The way they described the different roles made them easy to understand and reframed them in a fantasy like way; describing RPG design as ‘story tellers’ and UI/UX design as ‘a window to…

  • Purr Point Productions 20/11/25-06/01/26

    For this brief we were going to make a playable game demo in collaboration with Purr Point productions and anything world, using Ronzo.art’s Brick Lane mascot. The brief offered the chance to work in either 2D or 3D, with 2D artists creating in game murals, and 3D artists designing and creating assets for the game.…

  • Unity trip 17/11/25

    As Games Art students we were offered the opportunity to go to Brighton to attend a series of talks at the Unity hub. These covered different parts of the game making pipeline as well as careers and employability related information. As I am not a games developer or designer I was not sure how relevant…

  • ACP – Adobe Certification courses – After effects, Photoshop, Premier pro.

    As DPS students we had the opportunity to take three of the Adobe Certified Professional courses; for After Effects, Photoshop and Premier Pro. They were structured so we would have one in person taught session at the start of the week and then the exam at the end of the week or start if the…

  • Intogames games fair 30/10/25

    I attended the IntoGames games fair in Downham Bromley where there were lots of booths advertising either courses or indie game studios. I got the chance to speak to a few of the game developers there who were all very friendly and answered all the questions I had surrounding how they got into the industry…

  • ILM rotoscope online talk

  • CSM Careers Fair 22/10/25

    Before I attended the careers fair I went to the preparatory online session by UAL. During this session they went through various pieces of advice on what to do before and during the fair such as planning questions beforehand and taking notes while you’re there. This was a useful session as it helped remind me…

  • ILM visit 17/10/25

    On DPS we had the chance to visit the ILM studio in London and attended a presentation from several staff members where we got insight into the filmmaking process at ILM. They each spoke about their journey into ILM and the kind of work they currently do within the company. They also outlined some of…

  • Project Heartbreak – fmp assistant

    I reached out to help on a student film that had been advertised in the DPS student char. The project was an animation student’s final major project called Heartbreak the Gameshow, a depicting the conflict between Hades and Persephone in the format of a games show ran by Cupid. During the call out they were…

  • Isobel Stenhouse xx/xx/25-15/12/25

    UPLOAD POWERPOINT SLIDES HERE INSTEAD. BETTER FORMATTING THAN THE NOTES.

  • GCS – Global Campus Studio 30/9/25-25/11/25

    After reading through the call out sheet, I see this as an amazing opportunity to meet new people and explore a field I lack experience in: marketing. This is a heavily collaborative project and I’m excited to have the opportunity to work with a range of people in such a flexible way.  The students at…

  • Week 2

    During the week we had online sessions, helping us work towards making something in after effects and premier pro. While I have had experience in after effects, my knowledge of the program is still very limited so I valued this as an opportunity to dust off that part of my brain and practice those skills…

  • Week 1

    29/9/25 – Lego Workshop During the workshop we was tasked with making Lego models in groups, based on different words given to us.  The first word ‘Rasgarasga’ was not defined for us, and we were instructed to create what came to our minds, without any discussion. My interpretation of this was a place, so I…

  • Introduction

    Introduction: why did I want to do dps, what do I hope to achieve? What are my plans and what do I need to accomplish them? Address some of my struggles in previous years (motivation, time management, holding myself accountable). Main goal: experience and figuring out what it is I want to do.