
level design-crafting journeys, combat design-every fight a puzzle, rpg design- story tellers, ui/ux design-a window to worlds , scripting, systems design
research-
source material (player’s handbook), community research (YouTubers(xp to level 3), websites (rpg bot), Reddit et al)
Ideation
Google docs/word, spreadsheets, micro or Visio, photoshop
design goals and pillars, internal design review and iteration

feature groups


